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U-Witch


Unreal Engine’s Asset Manager in Plain English
A high‑level guide to Primary Asset Types , Primary Asset IDs , and how to think about them without drowning in jargon. The One-Sentence...
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Sep 222 min read
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Applying Multithreaded Animation to the 3rd Person Content Pack
Making the third-person content pack for Unreal Engine 5 into a multithreaded animation system is all about making things faster and...
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Nov 23, 20233 min read
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UMG Pre Construct - Break Down & Best Practices
When we first open up the UMG editor graph, the first thing we are presented with is the Event Pre Construct, Event Construct and Tick....

Engineer Luna
Nov 21, 20234 min read
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Dynamic control rig generation for rigid skeletal meshes
As we continue to push the boundaries of what's possible in virtual worlds, I've always believed that our tools should evolve alongside...

Engineer Luna
Oct 2, 20232 min read
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C++ STL Reflected Enums – The Cursed Edition
How did we end up here? Several years ago, as I was building my own game engine to hone my skills, I felt the need to incorporate string...

Engineer Luna
Sep 5, 20232 min read
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Creating Splines for UMG, leveraging the internal drawing API
Note: This is a fascinating post from a few years ago, I feel I would massively improve this system and the code standards now due to...

Engineer Luna
Aug 29, 20235 min read
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Integrating an auto tiling system in to the Paper2D Plugin
I decided to fill the gap in the paper 2d Plugin, it lacked the ability to quickly and easily create maps. So I took it upon myself to do...

Engineer Luna
Feb 27, 20232 min read
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Accessibility for Unreal Games
Visual Accessibility Access for visually impaired players Gaming these days in 2021 becoming much more popular, with steam as a platform...

Engineer Luna
Feb 24, 20233 min read
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Making UI work for ultrawide games & applications
Wide ratio Support In 2022 the popularity of different aspect ratio monitors are rising, one of the most popular type of monitors for...

Engineer Luna
Feb 21, 20232 min read
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